StarCraft improved upon its predecessor Warcraft II, which featured two pretty identical playable factions, by introducing asymmetry involving the models and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was just like that pioneered while in the lesser-acknowledged 1996 SSI release War Wind. The device https://lukasn28t2.get-blogging.com/30352480/everything-about-starcraft